Research,
evidence &
impact
Our company was founded based on a research project, and we have always maintained close ties with the research world as our founder started there +15 years ago, and holds a PhD in games and learning.
We avoid reinventing the wheel, and have always prioritized to push the field forward through extensive participation in research projects to advance the understanding of games, learning and change.
Over the years we have been part of 10+ major EU research projects, and worked with many partners including 50+ leading universities mostly across EU (eg. Fraunhofer IGD (DE), Chalmer (SE), University of Agder (NO), DTU (DK), Deusto (ES), National Technical University of Athens (GR), University of Nottingham (UK), University of Ljubljana (SL), Universida Politecnica de Madrid (ES) and City University of London (UK).
International Research Projects

..focus on the learning content and less on the visual design. When a narrative is important, consider to integrate it with the learning content. Apply instructional support to foster cognitive skills and the acquisition of knowledge rather than to stimulate in-game performance.
Wouters and Oostendorp
(2013)
Circularity, Waste & Climate
We have been involved in a number of research projects in this area spanning the climate crisis, circularity, waste management and water consumption, where we harness the potential of games to both engage, educate and change. Check out the Waste4Think project below.
Cyber security
We have worked with security both in research projects and with companies, and have built up high expertise in the domain over the last years both for basic security for all employees, and professionals in the area. Check out the SPIDER project below.
Citizenship & Democracy
We have been involved in multiple projects in this area around several areas, especially in the intersection between history and citizenship. We have tackled topics that are highly relevant today. Check out the GameD projects below.
Waste4Think
S.P.I.D.E.R
GameD
Selected Research Publications
- Egenfeldt-Nielsen, S. (2019). Serious Games and Gamification: When Entertainment is not enough In: Egenfeldt-Nielsen, S, Smith, J. & Tosca, S. (2019). Understanding Video Games: The Essential Introduction – 4th Edition. Routledge.
- Kampf, Ronit (2016). Long-Term Effects of Computerized Simulations in Protracted Conflicts. The Case of Global Conflicts. UNESCO.
- Egenfeldt-Nielsen, S. (2011). What makes a good learning games? Going beyond edutainment. eLearn Magazine.
- Egenfeldt-Nielsen, S. (2007). Educational Potential of Computer Games. Continuum.