OUR FOCUS

Danish Digital Learning Game Agency

Over the last 10 years, we have built a team that specializes in exploiting the potential of games for learning and training professionals.

Although we are not the first to jump onboard new technology, we keep a close eye on it as it matures so we can introduce it to clients when appropriate. Over the years, we have done projects for Pc/Mac, tablets, smart phones, Kinect, Wii, eye tracking, virtual reality, augmented reality, projectors, touch plates and small custom switches.

We have worked within most industries but have especially done a lot of work within wind turbine, oil & gas, transportation, manufacturing and health sectors where our solutions are recognised as a potential way to deliver crucial results.

We have been involved in numerous European research projects exploring the different areas, building up the critical competence and knowledge base for what works and what doesn’t.

Research shows that especially motivation, transfer and retention increase when gamification, serious games and simulations are used. It also shows that there is a big difference between developing it the right and wrong way in terms of effect. Particularly the role of being active in the simulation game is key (Sitzman, 2011)

OUR PRODUCTS

Over the last 10 years we have identified similarities in the challenges corporations face across the HR life cycle that can be tackled by combining gamification, collaboration and automation. Therefore, we have built a number of solutions to increase engagement, transfer and impact across the corporate HR life cycle.

DOJO: Practice Makes Perfect

DOJO is a dilemma game engine, which easily allows you to create simulations of different job positions for existing or future employees. The dilemma game includes high-level company goals, different stakeholder interests and dilemmas that you need to tackle. You need to make your decisions based on limited information and under constant time pressure.

HIGHER: Recruitment done Right

With HIGHER, you align your recruitment process through a simulation game with a special focus on avoiding typical bias in order to increase diversity in the organisation. The game takes you through 5 phases: Identify requirements, review job listing, prepare interview, conduct interview, and choose candidate. Research shows that diversity directly influences company profit.

Lift off: Welcome On Board

Lift Off brings people into the organisation through a mobile first, social gamification experience that brings you full circle in the 4Cs (compliance, clarification, connections and culture). The difference between companies with poor and good onboarding is directly reflected in profit margins. Lift Off focuses on constant tie-ins with praxis and connecting with your new colleagues.

HIVE: Together is Better

HIVE takes a new approach to organisational change and learning with a focus on enabling, probing and growing the existing knowledge structures through social gamification. In HIVE, we serve up challenges and knowledge related to your praxis but challenge you to try new things and reflect on your approach - together with your colleagues.

OUR SERVICES

We have all the critical competences in-house to deliver projects that increase engagement, retention and transfer and lead to real impact.

E-learning with game elements

Most e-learning communicates information with a variety of media but benefits from a narrative or game mechanics that we integrate in the experience.

Gamification

A gamification layer can boost an activity by steering participants in the right direction and increases the chance of lasting behavioural change in existing praxis.

Procedural simulations

Technical personnel benefit from using engaging and interactive 3D simulations that allow them to safely train skills and processes to build superior proficiency.

Strategic simulation games

Stakeholders can engage with a business area or knowledge domain to understand and master the underlying system and dynamics.

CASES

Below is a selection of the tailor-made, serious games projects we have worked with over the last 10 years.

License to Recruit: Align, improve & unbias

A.P. Møller Maersk

Challenge: A.P. Møller Maersk wanted a recruitment game to increase knowledge to create …

Simulations to enhance procedure training

Metro Service

Challenge: The Copenhagen Metro is being extended (with Cityringen), resulting in …

AR to simulate Visual impairment

CPH Ballast

Challenge: Developing an AR app for low-cost standard devices capable of simulating …

3D strategy simulation game

Introductory oil industry strategy game

Maersk Group

Challenge: Maersk Group needed to recruit 4,000 people to brand Maersk as a …

Quiz platform for internal training

Region H

Challenge: Empower different stakeholders to share knowledge bottom up through different quiz-like templates, …

Safety training in wind turbines

Siemens Wind Power

Challenge: Previous eLearning had proven inefficient in engaging the end users and …

Digital strategic dilemma board game

Dilemma game for implementing strategy

Maersk Line

Challenge: Roll out new strategy with limited down-time Learning objectives: Change entire team’s …

Evacuation training in Wind Turbines

MHI-Vestas

Challenge: With a major new wind turbine product, the v164 coming online, …

Virtual assembly line training

Opel

Challenge: Existing solutions required too much set up, did not integrate seamlessly …

Onboarding employees and leader training

Velux

Challenge: Creating an engaging, modular and effective eLearning solution that supports …

Involve stakeholders in water issues

DHI Group

Challenge: The complexity of water resource management makes it difficult to …

Dilemma and team work training for cadets

Royal Danish Air Force

Challenge: Create low-fidelity, real-time training on realistic air mission dilemmas and teamwork. …

AWARDS

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Serious Games Interactive
Viborggade 70, 4th floor
Copenhagen Ø
2100
+45 3332 3600
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Workplace learning games and simulations · Serious Games Interactive