Over the last 10 years, we have built a team that specializes in exploiting the potential of games for learning and training professionals.
Although we are not the first to jump onboard new technology, we keep a close eye on it as it matures so we can introduce it to clients when appropriate. Over the years, we have done projects for Pc/Mac, tablets, smart phones, Kinect, Wii, eye tracking, virtual reality, augmented reality, projectors, touch plates and small custom switches.
We have worked within most industries but have especially done a lot of work within wind turbine, oil & gas, transportation, manufacturing and health sectors where our solutions are recognised as a potential way to deliver crucial results.
We have been involved in numerous European research projects exploring the different areas, building up the critical competence and knowledge base for what works and what doesn’t.
Research shows that especially motivation, transfer and retention increase when gamification, serious games and simulations are used. It also shows that there is a big difference between developing it the right and wrong way in terms of effect. Particularly the role of being active in the simulation game is key (Sitzman, 2011)